Core concepts
The handful of ideas everything else is built on — records, relationships, visibility, and time.
Structure · 4
- Realms, worlds, and planesWhy the realm is the container, and how places nest inside it.
- Campaigns and the campaign lensHow one realm hosts several playthroughs without them contaminating each other.
- Records and relationshipsThe one design decision that explains most of the others.
- Link people, places, and factions with @Typing @ in any rich-text field creates a real connection, not just formatted text.