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How the parts fit together

The modules are not separate apps. Here is what each one gives the others.

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  1. What each module contributes
  2. Relationships are the connective tissue

Every module is useful on its own, but each also feeds the others. This article is the map of that — worth reading once, because it explains why the app asks you to link things instead of just letting you type.

What each module contributes#

Atlas — worlds, regions, locations, sites

Places for everything else to happen in. An NPC lives somewhere, a faction holds territory, an encounter has a battle map, a quest points at a destination.

Characters — adventurers, party, NPCs

The cast. NPCs carry motivations and secrets; adventurers carry your players' characters, which the party view and the encounter builder both read from.

Creatures

Stat blocks. An NPC does not carry its own numbers — it links to a creature, so the same statistics serve many appearances.

Factions

Pressure and motive. Factions connect people to places to agendas, and give the world a reason to change while the players are elsewhere.

Calendars

Time. Events sit on your own calendar, and each campaign tracks its own 'now'.

Quests and adventures

Direction. Quests link the person who wants something to the place it happens and the reward involved.

Encounters

Table-ready fights and scenes, assembled from your creatures, your NPCs, your actual party, and a map.

Journal

Memory. Sessions, notes, and recaps of what actually happened — which is what turns a setting into a campaign.

Items and shops

Things to find and buy, including a storefront you can hand to players as a link.

Assets

Images — maps, portraits, handouts — attached to whatever they belong to.

Wiki

The presentation layer, where the realm becomes something you can hand to players or publish.

Relationships are the connective tissue#

Underneath all of it is one idea: any two records can be linked, and the link carries meaning — a direction, a type, a strength, and a secret flag that keeps it visible to you and not to your players.

Try it in the app

Guided tours run inside the app — open the screen and choose Help.

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