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Quests and adventures

Direction for the party, tracked per campaign.

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  1. Branching plots
  2. Progress is per campaign

A quest links the person who wants something to the place it happens and the reward for finishing. That linkage is the point: a quest is not a note, it is a set of connections between records you already have.

Branching plots#

When a plot branches, a quest can be laid out as a graph of connected steps rather than a list, so the shape of the story is visible — which paths lead where, and what has to happen before what.

Progress is per campaign#

Progress is tracked against the campaign, not written onto the quest. The same quest can be untouched for one group and half-finished for another, which is what makes a realm reusable across playthroughs.

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