Modules in depth articles
Quests and adventures
Direction for the party, tracked per campaign.
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A quest links the person who wants something to the place it happens and the reward for finishing. That linkage is the point: a quest is not a note, it is a set of connections between records you already have.
Branching plots#
When a plot branches, a quest can be laid out as a graph of connected steps rather than a list, so the shape of the story is visible — which paths lead where, and what has to happen before what.
Progress is per campaign#
Progress is tracked against the campaign, not written onto the quest. The same quest can be untouched for one group and half-finished for another, which is what makes a realm reusable across playthroughs.
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