THE MODULES

Running a campaign

Quests, encounters, the journal, items, and shops — the parts you use at the table.

Quests and adventures

Quests link the person who wants something to the place it happens and the reward for finishing. They can be laid out as a board of connected steps when a plot branches, and progress is tracked per campaign rather than on the quest itself.

Encounters

The encounter builder assembles a fight or a scene from your creatures, your NPCs, and your actual party, on a battle map, with read-aloud text, tactics, rewards, and complications alongside it.

The journal

The journal is where the campaign remembers itself: sessions, notes, and what actually happened. It is scoped per campaign, and it is the closest thing to session prep and recap in the app today.

Session audio can be turned into a speaker-labelled transcript and summarised, so the recap does not depend on someone taking notes while playing.

Items and shops

Items cover both your own creations and a large catalog of standard reference equipment. Shops turn a list of items into something players can browse: a shop has stock, prices, and hidden inventory, and can be shared as a link.