Quests and adventures
Quests link the person who wants something to the place it happens and the reward for finishing. They can be laid out as a board of connected steps when a plot branches, and progress is tracked per campaign rather than on the quest itself.
Encounters
The encounter builder assembles a fight or a scene from your creatures, your NPCs, and your actual party, on a battle map, with read-aloud text, tactics, rewards, and complications alongside it.
The journal
The journal is where the campaign remembers itself: sessions, notes, and what actually happened. It is scoped per campaign, and it is the closest thing to session prep and recap in the app today.
Session audio can be turned into a speaker-labelled transcript and summarised, so the recap does not depend on someone taking notes while playing.
Items and shops
Items cover both your own creations and a large catalog of standard reference equipment. Shops turn a list of items into something players can browse: a shop has stock, prices, and hidden inventory, and can be shared as a link.