Modules in depth articles
Atlas — maps and folders
Create standalone maps and reuse them across your Realm’s pages.
The Atlas holds your Realm’s maps. Choose Create map, name it, and select Marker, Region, Settlement, or Site. You do not need to create a World, Plane, Region, or Site page first. Organize maps in Atlas folders and search by name or filter by map type and tags. Active filters search across folders. Maps fill the workspace, with their name in the breadcrumbs. In Edit terrain, use Assets to choose or upload a background, position and scale it, or switch back to terrain painting. Image placement is saved separately from canvas size. With an image enabled, you can adjust the grid without painting terrain. View map and Edit regions are available in the map toolbar; downloads are in the Export context tab.
Private numeric details#
If Private numeric details is available to you, reopen a saved detail while online. Saved linked shapes use Change saved shape: edit a rectangle, delete a shape, detach its target, or enter a new target ID to retarget it. Choose Preview saved action, review the resulting geometry and target, then Accept saved action. Cancel saved action discards a preparation. These actions save a private revision; they do not activate a map view. Generic Save is unavailable for loaded linked details. Deleting the final shape keeps an empty detail and its history.
Detaching, retargeting, or deleting does not remove earlier revisions or their target access restrictions. If Accept has an uncertain outcome, Retry Accept saved action sends the same command. If a conflict appears, refresh saved details and reload the current revision before preparing another action. Reloading replaces your local work. Unsaved work stays in session memory and is discarded when the panel or session closes. Access withdrawal clears private details from the panel.
Editors can choose Copy source shapes with links in the Layers panel for a supported asset-free legacy Cartesian Canvas. Pin a saved server checkpoint; unsynced replica edits are not included. Enter selection bounds and detail zoom range, save the private preparation, and preview the numeric copied shapes and private semantic links. Intersecting rectangles are clipped to the selection bounds; circles and polygons must be fully contained. The whole operation can be refused for unsupported content, partially contained circles or polygons, dependencies, permissions or stale pins. Confirm your permission to copy and modify the private geometry, then explicitly record your claim. This records your statement; it does not verify rights or provide legal clearance. Accept the private linked copy separately. Current geometry and protected links reload before Open linked shape actions becomes available. These actions use the existing preview/accept workflow, and the saved copy can also be reopened from private numeric details. Changes to bounds or zoom require a new saved preparation, preview and confirmation. Retry an uncertain step with its unchanged inputs; uncertain checkpoint creation recovers the matching server checkpoint rather than creating another. During uncertain acceptance the inputs stay locked until the same operation is recovered. Start a new source preparation explicitly when beginning another copy; saved copies and old private preparations remain in server history. Switching away from the window hides private previews. Recheck access and recover same preparation restores only freshly authorized data; pending acceptance retains its original request key. A hidden claim receipt requires an explicit same-key Record claim retry before a new acceptance. Keep the preparation ID. Closing the panel or changing sessions discards in-memory recovery keys; after an uncertain accept, reopen private numeric details to check for its saved copy before beginning another preparation. This is not durable or offline recovery. This online workflow does not activate a renderer or publish content.
Maps are more than pictures#
When Derive standalone Site is available in the Layers panel, editors can prepare an asset-free Canvas checkpoint as a new private Site map. Enter numeric selection bounds, uniform scale and square-grid size; add target rooms and source area anchors classified Preserve, Guidance or Ignore. Save preparation, preview rooms, resolve blocking validation and explicitly accept. Open the accepted map to continue in the existing Site editor. No image underlay or AI job is copied, and no paid entitlement is required. This supported workflow is online only, supports zero rotation and exact grid-aligned rooms, and can be refused by source permission, freshness or dependency checks. Keep the preparation ID to reopen saved work; rooms and the Site name are stored with the preview. Image Crop/Duplicate and same-Canvas private details remain separate actions.
Editors can use Inspect private Labels in the Layers panel to read saved typed Labels while online. Choose a stored text locale and an inspection zoom to see the active presentation and saved numeric geometry, typography and layout properties. Search applies to the current page; Next page replaces it and Refresh first page restarts the list. Selecting a Label checks current server access again. Missing locale text and unsupported formats are identified explicitly. This inspection does not draw Labels on the map or evaluate Font coverage, overflow or collisions, and inspection zoom is separate from map zoom. Refresh after leaving the window or an access change to reload private data.
On an entity page, use Maps to choose an existing map or create a new one of any supported type. The same map can be attached to several pages. Removing an attachment leaves the map in Atlas. Each map keeps its own visibility; linking it to a page does not publish it.
- Layered maps with regions, routes, borders, and markers.
- A terrain painter and a settlement editor for building places from scratch.
- Markers that link to the NPC, faction, or quest they represent.
- Battle maps that encounters can use directly.
- Measurement tools for distance and travel.
Markers respect visibility#
A marker carries its own visibility, so the bandit camp you pinned to the northern pass stays yours until you decide otherwise. A player looking at the same map does not receive it.
Try it in the app
- World Map HelpOpen in DMRealm →
- Map Editor HelpOpen in DMRealm →
Guided tours run inside the app — open the screen and choose Help.